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#                 This file is part of the Buildbotics firmware.               #
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#        Copyright (c) 2015 - 2021, Buildbotics LLC, All rights reserved.      #
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# The inevent Python module was adapted from pi3d.event from the pi3d
# project.
#
# Copyright (c) 2016-2021, Joseph Coffland, Cauldron Development LLC.
# Copyright (c) 2015, Tim Skillman.
# Copyright (c) 2015, Paddy Gaunt.
# Copyright (c) 2015, Tom Ritchford.
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.

import array
import fcntl
import struct
from inevent import ioctl


def EVIOCGABS(axis):
  return ioctl._IOR(ord('E'), 0x40 + axis, 'ffffff') # get abs value/limits



class AbsAxisScaling(object):
  def __init__(self, stream, axis):
    a = array.array('i', [1, 2, 3, 4, 5, 6])
    fcntl.ioctl(stream.fd, EVIOCGABS(axis), a)
    self.value, self.min, self.max, self.fuzz, self.flat, self.resolution = \
      struct.unpack('iiiiii', a)


  def __str__(self):
    return 'Value {0} Min {1}, Max {2}, Fuzz {3}, Flat {4}, Res {5}'.format(
      self.value, self.min, self.max, self.fuzz, self.flat, self.resolution)


  def __call__(self, value):
    #if 0 <= self.min: return 0 # Ignore positive only axes for now

    # Scale to range [-1, 1]
    return (float(value) - self.min) / (self.max - self.min) * 2.0 - 1.0
