Re: Contour Machining, was Optimizing cutting paths, was Traveling Salesman
Posted by
machines@n...
on 2001-08-31 09:41:53 UTC
--- In CAD_CAM_EDM_DRO@y..., "Fred Smith" <imserv@v...> wrote:
If your cad system will support zig-zag pocketing from hatching or if
you CAD/CAM system can alter the machining angles then choose the
longest paths to get the lowest times and the best cutting paths.
Incidently not nit picking <bg> but pocketing is a 2 1/2D operation.
If it were just 2D you would get no Z moves.
John Stevenson.
>a
> Pocketing is a 2D operation. 3D is called kellering, profiling
> surfacing, or just 3D roughing, sometimes 3D cutting strategies are
> included with pocketing, but for the most part these are not really
> pocketing, but a different animal, and that animal has LOTS of
> different varieties. Lathe roughing is also a specialized form of
> pocketing.
>
> The contouring method of pocketing is actually quite easy as it is
> series of offsets from the outer contour(a closed planar shape),small
> something that most Cam software can do fairly well. It gets a bit
> complicated with islands, but you just treat the island as a
> peninsula with a very small isthmus, and multiple islands as a
> peninsula with several areas(nearly islands) connected by very
> isthmi.result
>
> The cuts actually originate in the center of the part and finish at
> the side walls of the pocket, just reversed from how they are
> developed.
>
> Horizontal or zig-zag pocketing is the other major 2D area clearing
> method. Like contour pockets, it is a 2D process. Both will
> in tool pickups if blind canyons are created in the contourdesigns.
> Some people use hatching as zig-zag pocketing, if their CAD systemGood post Fred.
> will all them to be interpreted as lines.
>
> Best Regards,
>
> Fred Smith
If your cad system will support zig-zag pocketing from hatching or if
you CAD/CAM system can alter the machining angles then choose the
longest paths to get the lowest times and the best cutting paths.
Incidently not nit picking <bg> but pocketing is a 2 1/2D operation.
If it were just 2D you would get no Z moves.
John Stevenson.
Discussion Thread
IMService
2001-08-30 05:56:23 UTC
Optimizing cutting paths, was Traveling Salesman Joke
dkowalcz@d...
2001-08-30 06:13:51 UTC
Re: Optimizing cutting paths, was Traveling Salesman Joke
Alan Marconett KM6VV
2001-08-30 13:22:39 UTC
Re: Optimizing cutting paths, was Traveling Salesman Joke
machines@n...
2001-08-30 13:58:46 UTC
Re: Optimizing cutting paths, was Traveling Salesman Joke
Mark Fraser
2001-08-30 19:40:56 UTC
Optimizing cutting paths, was Traveling Salesman Joke
cncdxf@a...
2001-08-31 04:20:15 UTC
Re: Optimizing cutting paths, was Traveling Salesman Joke
cncdxf@a...
2001-08-31 05:19:30 UTC
Re: Optimizing cutting paths, was Traveling Salesman Joke
cncdxf@a...
2001-08-31 07:22:20 UTC
Re: Optimizing cutting paths, was Traveling Salesman Joke
rab@r...
2001-08-31 07:47:47 UTC
Contour Machining, was Optimizing cutting paths, was Traveling Salesman
Fred Smith
2001-08-31 09:10:56 UTC
Re: Contour Machining, was Optimizing cutting paths, was Traveling Salesman
machines@n...
2001-08-31 09:41:53 UTC
Re: Contour Machining, was Optimizing cutting paths, was Traveling Salesman
rab@r...
2001-09-01 01:50:55 UTC
Re: Contour Machining, was Optimizing cutting paths, was Traveling Salesman