Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Posted by
Todd Fleming
on 2003-01-06 20:33:51 UTC
> I suppose you want constant speed so that you chew up your workpieceInteresting; can you explain why this is so? Better yet, do you know of an
> at a constant volume per unit time. However there are at least four
> other factors that you might want to think about as you choose a
> speed. These should only be a concern when the ellipse is very long
> and skinny.
>
> - If you are milling around the outside of the ellipse, then you
> will be chewing up a higher volume per time of material as you go
> around the end than when going along the sides, if you go at a
> constant speed along the ellipse that you are milling.
approach that will chew the same volume of material per unit time? This
would be much better.
> - If the center of your tool is tracing the ellipse, or if you are millingI have the same questions as above. I do see the problem that occurs that
> the inside of the ellipse, and the tool width is a substantial
> fraction of the minor axis of the ellipse, then as you come away
> from the corner of the ellipse, you'll be cutting less volume per
> time because some material has already been removed. (For a proper
> inside cut, check that your tool radius is smaller than the radius
> of curvature of the ellipse at the ends!)
you noted in parentheses.
> - Even if you move at constant speed, the acceleration is notYep. This I understand.
> constant - it peaks at the ends of the ellipse.
> - If your step size of theta is too large, you will have flat, polygonalI'm trying for direct elliptical interpolation; the sides of polygon will be
> sides on the ellipse at the ends.
at most sqrt(2 * d), where d is the step size (or micro-step size) of the
machine. I'm starting to realize this may be impossible for a constant
speed. It worked out quite nicely for quadratics though; see my paper at
http://www.flemingcnc.com/ .
> At any rate, since whatever calculus and DE brain cells I may haveI'm using Breshenham's Algorithm for quadratic interpolation. This provides
> had have mostly died, I would look for a less math-intensive
> approach to the problem: pick an approximate step size for theta,
> calculate the new x,y position that you are headed for, calculate
> the distance from where you are now to over there, and if the
> distance is too far (i.e you are trying to go too fast), just move
> an appropriate fraction of that distance, or if you have time (the
> processor is fast enough), interpolate another value of theta and
> head for that point. Or slow down the clock so the machine takes
> the appropriate amount of time to get there.
>
> BETTER YET!! Look up Breshenham's Algorithm on the net or in a computer
> graphics book. It's how graphics hardware draws straight lines into
super-smooth accelleration.
> graphics memory, or controls an XY display. It's probably used in roboticsDo you know off-hand how much variation in speed Breshenham's approach will
> as well. The idea is that if you are drawing a straight line whose
> slope is between -1 and 1, you go to the starting point, then take
> one-pixel steps in the x axis. At each step you decide whether to
> keep the same y value, or step up or down one pixel. This can be
> done with just an addition and a comparison at each step - no
> multiplication or division needed! On the other hand, if the line
> has a steeper slope than +-1, you step one pixel at a time in the y
> direction and decide at each step whether to move the x position.
>
> Breshenham's algorithm can be adapted to draw circles - very nice,
> round, smooth-looking ones, better than you can get by calculating
> points along the circle with sines and cosines. As I recall (from
> implementing it once, long ago) it takes some preliminary
> calculations to find where the circle has slopes of +-1. While
> plotting the points, you only need about one multiplication, one or
> two additions, and a comparison at each step. No trig or square
> roots needed during plotting. It's very fast!
produce when applied to circles?
> Apparently the algorithm can be adapted to work with any conic sectioncool!
> (ellipses, parabolas, hyperbolas), but I haven't gotten involved in the
> details.
> Enjoy!Todd Fleming
> - Jan
flemingcnc.com
Discussion Thread
Todd Fleming
2002-12-27 18:35:47 UTC
Math for constant speed ellipse
Les Watts
2002-12-28 15:47:44 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Yesamazza@a...
2002-12-28 16:15:31 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Todd Fleming
2002-12-28 16:39:22 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Todd Fleming
2002-12-28 16:45:08 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Les Watts
2002-12-29 08:05:19 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Bill Vance
2002-12-29 12:09:12 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Les Watts
2002-12-29 14:56:29 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Todd Fleming
2002-12-29 16:51:46 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Bill Vance
2002-12-29 16:52:26 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
jcc3inc <jccinc@o...
2003-01-02 17:32:11 UTC
Re: Math for constant speed ellipse
Todd Fleming
2003-01-05 12:12:59 UTC
Re: [CAD_CAM_EDM_DRO] Re: Math for constant speed ellipse
Mariss Freimanis <mariss92705@y...
2003-01-05 18:00:59 UTC
Re: Math for constant speed ellipse
Jan Kok
2003-01-05 23:29:11 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Kevin P. Martin
2003-01-06 07:46:32 UTC
RE: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Nigel Bailey
2003-01-06 08:56:42 UTC
RE: [CAD_CAM_EDM_DRO] Math for constant speed ellipse - kepler?
Todd Fleming
2003-01-06 19:52:52 UTC
RE: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Todd Fleming
2003-01-06 20:16:10 UTC
Re: [CAD_CAM_EDM_DRO] Re: Math for constant speed ellipse
Todd Fleming
2003-01-06 20:33:51 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Todd Fleming
2003-01-06 20:45:19 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
Mariss Freimanis <mariss92705@y...
2003-01-07 02:25:25 UTC
Re: Math for constant speed ellipse
Jan Kok
2003-01-07 03:09:18 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
bjammin@i...
2003-01-07 07:16:30 UTC
Re: [CAD_CAM_EDM_DRO] Math for constant speed ellipse
torsten98001 <torsten@g...
2003-01-07 15:01:48 UTC
Re: Math for constant speed ellipse