Re: CNC UI (Virtual hand jive vs. conversational prgmmg)]
Posted by
Alan Marconett KM6VV
on 2000-11-07 17:32:50 UTC
Ballendo,
ballendo@... wrote:
turning the single shaft encoder. I think I got it. That solves some
problems I thought I saw.
for a mobile radio, with a keypad an PTT button. Might be something in
that.
stacker. (part of a pick and place robot for IC testing) Everything in
Kanji (sp)! But I quickly got used to programming it. In operation,
it was sent up and down commands from the main processor.
operations, you think that's valuable? I guess we could back-annotate;
generate g-code from user's moves! Then "can" them.
for my current software project if someone hadn't mentioned it! I think
it's like the "Connections" program that was on The Learning Channel (I
think), All this information is useful, later if not now.
73's
Alan
Oops! radio stuff.
ballendo@... wrote:
>OK, so it sounds like you are HOLDING an axis button(s) down. And
> Alan,
>
> <SNIP>
> This is what the "axis" buttons do. They are pressed(or released)
> while turning the encoder wheel. (If the axis button is pressed AND
> the encoder is turning, then that axis will move. And I added the
> scaling factors so that the axes could move in a rise/run mode. Or be
> programmed to an angle. Say you wanted a "stop sign" octagon. Press x
> and turn the encoder;then press y(with x)for the 45,release x(y is
> still down,encoder is still turning. Now we "add-in" x again, but
> turn the encoder the other way... OOPS, Y just reversed also(wrong
> for the stop sign, but you get the idea!) looks like we need a
> direction button capability. Or some persistance and dominant axis
> rules. Or just leave the stop signs to the "polygon" function!
turning the single shaft encoder. I think I got it. That solves some
problems I thought I saw.
> >Got the case, 2/4 line LCD, an Encoder and some p/b's. All it takesThat's always the hardest/most fun part!
> >is a little software... ;>)
>
> And a GOOD design spec! This project would DEFINE the term "feature-
> itis".
> >I was thinking of a "select axis" button, and the selectionThat's much clearer now. Actually, I was just looking at a "junk" mike
> >displayed on the LCD (or LED's). One hand to hold, one hand
> >to jog, or select an axis (or combination).
>
> In my vision, the hand "holding" is ALSO "selecting" the axis/axes.
> Like using a stopwatch. Or a "mike".(micrometer, not microphone)
> For below "switch between" question, the thumb could select/de-select
> the pendant.
for a mobile radio, with a keypad an PTT button. Might be something in
that.
> snip> Pendants have "askedThe first pendant I saw was on a Japanese actuator for a vertical tray
> questions" for years. In shorthand, many times. Now we have the power
> to put full scrollable sentences,step by step, through
> the "conversation".
stacker. (part of a pick and place robot for IC testing) Everything in
Kanji (sp)! But I quickly got used to programming it. In operation,
it was sent up and down commands from the main processor.
> >Is it really useful? Maybe just a coarse pointing device?Well, maybe there's some hope for the joystick yet! About the "teach"
>
> The joystick function(s) of DANCAD/CAM were/are VERY cool! The
> farther the stick is offcenter, the faster the axis goes! Release and
> everything stops. Z axis used the thumb(or another J/S). Really great
> for "teach-in" coding. THIS feature is the most poorly implemented
> and useful function of low-end CNC, IMO. Combine some probing
> routines with some good "manual control" and LOTS of parts could be
> made MUCH more easily. Add-in GOOD "conversational" and ...
>
operations, you think that's valuable? I guess we could back-annotate;
generate g-code from user's moves! Then "can" them.
> Hope this helps.Always a help, expands the mind! I may not have remembered the encoder
>
> Ballendo
>
for my current software project if someone hadn't mentioned it! I think
it's like the "Connections" program that was on The Learning Channel (I
think), All this information is useful, later if not now.
73's
Alan
Oops! radio stuff.
Discussion Thread
Alan Marconett KM6VV
2000-11-07 11:14:38 UTC
Re: CNC UI (Virtual hand jive vs. conversational prgmmg)]
ballendo@y...
2000-11-07 16:23:19 UTC
Re: CNC UI (Virtual hand jive vs. conversational prgmmg)]
Alan Marconett KM6VV
2000-11-07 17:32:50 UTC
Re: CNC UI (Virtual hand jive vs. conversational prgmmg)]
ballendo@y...
2000-11-07 19:41:10 UTC
Re: Re: CNC UI (Virtual hand jive vs. conversational prgmmg)]