inverse of pocket
    Posted by
    
      ebiz_59
    
  
  
    on 2013-01-21 18:53:41 UTC
  
  I am using D2NC <http://www.d2nc.com/index.html> and want to make a round "boss" on a rectangular surface.  So this is the inverse of a "pocket" in that I want to leave the stuff inside the circle and take away everything else.  How do I do that?  I can "contour" around the the hole, but not further than one pass. 
I think what I need to do is "pocket" outside the hole, but inside the outermost perimeter.
Thanks, Chuck
I think what I need to do is "pocket" outside the hole, but inside the outermost perimeter.
Thanks, Chuck
Discussion Thread
  
    ebiz_59
  
2013-01-21 18:53:41 UTC
  inverse of pocket
  
    ebiz_59
  
2013-01-21 20:45:20 UTC
  Re: inverse of pocket
  
    Thomas Schulko
  
2013-01-22 19:50:12 UTC
  RE: [CAD_CAM_EDM_DRO] Re: inverse of pocket
  
    ebiz_59
  
2013-01-22 22:50:02 UTC
  Re: inverse of pocket