Re: inverse of pocket
Posted by
ebiz_59
on 2013-01-21 20:45:20 UTC
OK, I found a "radial pocket" that I specify an inside diameter, so I can leave the "island". But then I've got to do another area - using "X (or Y) pocket wizards. So I can get it done, but I don't see how I can do it using the dxf in D2NC.
So emergency is over, but I'd still like to learn what I apparently am missing:o))
Chuck
So emergency is over, but I'd still like to learn what I apparently am missing:o))
Chuck
--- In CAD_CAM_EDM_DRO@yahoogroups.com, "ebiz_59" wrote:
>
> I am using D2NC and want to make a round "boss" on a rectangular surface. So this is the inverse of a "pocket" in that I want to leave the stuff inside the circle and take away everything else. How do I do that? I can "contour" around the the hole, but not further than one pass.
>
> I think what I need to do is "pocket" outside the hole, but inside the outermost perimeter.
>
> Thanks, Chuck
>
Discussion Thread
ebiz_59
2013-01-21 18:53:41 UTC
inverse of pocket
ebiz_59
2013-01-21 20:45:20 UTC
Re: inverse of pocket
Thomas Schulko
2013-01-22 19:50:12 UTC
RE: [CAD_CAM_EDM_DRO] Re: inverse of pocket
ebiz_59
2013-01-22 22:50:02 UTC
Re: inverse of pocket