CAD CAM EDM DRO - Yahoo Group Archive

Re: inverse of pocket

Posted by ebiz_59
on 2013-01-22 22:50:02 UTC
Thanks, I see what you are saying. Will try it. Chuck

--- In CAD_CAM_EDM_DRO@yahoogroups.com, "Thomas Schulko" wrote:
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> Hi Chuck,
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> I don't know the program D2NC, but what I do in these situations is create a
> second set of geometry. Try creating the boundary of the rectangle in the
> same height as the circle/boss. Then choose both sets of geometry and do a
> pocket.
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> From: CAD_CAM_EDM_DRO@yahoogroups.com
> [mailto:CAD_CAM_EDM_DRO@yahoogroups.com] On Behalf Of ebiz_59
> Sent: Monday, January 21, 2013 10:45 PM
> To: CAD_CAM_EDM_DRO@yahoogroups.com
> Subject: [CAD_CAM_EDM_DRO] Re: inverse of pocket
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> OK, I found a "radial pocket" that I specify an inside diameter, so I can
> leave the "island". But then I've got to do another area - using "X (or Y)
> pocket wizards. So I can get it done, but I don't see how I can do it using
> the dxf in D2NC.
>
> So emergency is over, but I'd still like to learn what I apparently am
> missing:o))
>
> Chuck
>
> --- In CAD_CAM_EDM_DRO@yahoogroups.com
> , "ebiz_59" wrote:
> >
> > I am using D2NC and want to make a round "boss" on a rectangular surface.
> So this is the inverse of a "pocket" in that I want to leave the stuff
> inside the circle and take away everything else. How do I do that? I can
> "contour" around the the hole, but not further than one pass.
> >
> > I think what I need to do is "pocket" outside the hole, but inside the
> outermost perimeter.
> >
> > Thanks, Chuck
> >
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> [Non-text portions of this message have been removed]
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Discussion Thread

ebiz_59 2013-01-21 18:53:41 UTC inverse of pocket ebiz_59 2013-01-21 20:45:20 UTC Re: inverse of pocket Thomas Schulko 2013-01-22 19:50:12 UTC RE: [CAD_CAM_EDM_DRO] Re: inverse of pocket ebiz_59 2013-01-22 22:50:02 UTC Re: inverse of pocket