Re:Gcode
Posted by
Alan Marconett KM6VV
on 2000-09-03 15:01:42 UTC
Thanks Jon,
So it sounds like BobCad's changing to a 'flat' plane is a similar way
to do it. I didn't get that (or suspect it) while I was trying out
their demo. Then a "better deal" (for me, VectorCAD/CAM) came along,
and I have been concentrating on it since. Being probably the first
CAD/CAM program I saw, I still like BobCad, and will probably need to
buy a copy at some time. Some Work I could do with an old Air Force
buddy of mine in his Closed Circuit Rebreather (SCUBA stuff) business.
Maybe I'll convert him. :>)
Alan (learning)
Jon Elson wrote:
So it sounds like BobCad's changing to a 'flat' plane is a similar way
to do it. I didn't get that (or suspect it) while I was trying out
their demo. Then a "better deal" (for me, VectorCAD/CAM) came along,
and I have been concentrating on it since. Being probably the first
CAD/CAM program I saw, I still like BobCad, and will probably need to
buy a copy at some time. Some Work I could do with an old Air Force
buddy of mine in his Closed Circuit Rebreather (SCUBA stuff) business.
Maybe I'll convert him. :>)
Alan (learning)
Jon Elson wrote:
> Alan Marconett KM6VV wrote:
>
> > Anyone have a few lines of gcode that demonstrate cutting arcs in the
> > other planes? Like, when do you do that? A "curved" bottom pocket and
> > a
> > ball end-mill??
>
> Yes, precisely!
>
> > I notice that (if I understand it) VectorCAD/CAM likes to draw arcs in
> >
> > the X-Y plane, you rotate into that plane when you want to draw an
> > arc.
> > Is that typical of other cad programs? It's taking a while for me to
> > get my head around 3D! Probably too long away from mechanical drawing
> >
> > in college. I never got that far (drawing 3D) in the "demo" BobCad.
> > I
> > have no idea how to do 3D there. Any comments? I think there must be
> >
> > some correlation between machining 3D and drawing 3D. Helps the mind,
> >
> > anyway.
>
> In Bobcad/CAM, you mostly rotate the 'page' with the select view
> controls until
> the plane in which you want the arcs to appear is 'flat' with respect to
> your screen.
> You then draw your arcs, and then maybe rotate back to the XY plane, and
> use
> trim/extend to join places on the arcs to the rest of the part. It is
> not intuitive
> or easy, but it works.
>
> Jon
>
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Discussion Thread
ballendo@y...
2000-09-02 14:30:30 UTC
Re:Gcode
Alan Marconett KM6VV
2000-09-02 16:20:48 UTC
Re:Gcode
ballendo@y...
2000-09-02 17:55:53 UTC
Re:Gcode
Alan Marconett KM6VV
2000-09-02 22:13:41 UTC
Re:Gcode
ballendo@y...
2000-09-02 22:53:04 UTC
Re:Gcode
Alan Marconett KM6VV
2000-09-03 14:44:39 UTC
Re:Gcode
Hugh Currin
2000-09-03 14:46:07 UTC
Re: [CAD_CAM_EDM_DRO] Re:Gcode
Alan Marconett KM6VV
2000-09-03 15:01:42 UTC
Re:Gcode
ballendo@y...
2000-09-03 18:43:47 UTC
Re:Gcode
ballendo@y...
2000-09-03 18:51:19 UTC
Re:Gcode
ballendo@y...
2000-09-03 20:13:39 UTC
Re: Re:Gcode
Gene
2002-06-05 13:47:36 UTC
Gcode
James Stevens
2002-06-05 14:03:16 UTC
Re: [CAD_CAM_EDM_DRO] Gcode
Jon Elson
2002-06-05 16:55:17 UTC
Re: [CAD_CAM_EDM_DRO] Gcode
bjammin@i...
2002-06-06 04:37:12 UTC
Re: [CAD_CAM_EDM_DRO] Gcode
robert charles weiss
2002-06-06 14:48:06 UTC
Re: [CAD_CAM_EDM_DRO] Gcode
andrewyslee
2002-06-06 18:04:10 UTC
Re: Gcode
doug98105
2002-06-06 20:10:36 UTC
Re: Gcode
Jon Elson
2002-06-06 22:26:10 UTC
Re: [CAD_CAM_EDM_DRO] Re: Gcode
remy
2003-11-13 15:58:21 UTC
Gcode
Torsten
2003-11-13 17:43:24 UTC
Re: Gcode