Re: Simultaneity/versatility of movement
    Posted by
    
      imserv1
    
  
  
    on 2001-12-24 16:22:12 UTC
  
  --- In CAD_CAM_EDM_DRO@y..., Bill Vance <ccq@x> wrote:
moves using arcs. This is primarily due to controller limitations
and in many cases because the means to develop the program is not
simple or cheap. You could use helical interpolation to develop the
arc end points with a notmal X-Y value and a changing Z. There is a
gotcha here in that many controllers *really* slow down when using
helical interpolation. It is used primarily for thread milling and
hence the Z values are sometimes interpolated to an extra decimal or
two. There may even be restrictions on maximum Z feed rates
available when helical interpolating.
However you will probably find that the Z axis in most machines is
not as strong and swift as the X & Y axes, so that if you do 3 axes
simultaneous contouring, you will be limited to the slowest one.
It is usually more efficient and faster to program a series of
waterline or planar rings (like defined with G17) with slight Z moves
in between each. The Z distance will represent the resulting scallop
height based on the size of your cutter and the problem becomes much
easier to define, program and cut. (about 30 seconds with VectorCam
to define and program).
Best Regards, Fred Smith- IMService
Listserve Special discounts and offers are at:
http://209.69.202.197/cced.html
>For the part, lets say that we want to do a round conicalon
> version with a ramp that spirals around until it reaches the top.
>You then put the point on that opposiite corner, and placing the pen
> the end of the first arc, continue around and around, drawing aspiral.
>starting
> Now for the questions. :-)
>
> can the xyz movements be programmed simultaneously; I.e., xyz
> position, downward angle, arc point/ends, and arc direction all atonce, for
> each corner/arc, or would each move have to be individuallyArcs require a planar definition. Normally you do not program 3 axis
moves using arcs. This is primarily due to controller limitations
and in many cases because the means to develop the program is not
simple or cheap. You could use helical interpolation to develop the
arc end points with a notmal X-Y value and a changing Z. There is a
gotcha here in that many controllers *really* slow down when using
helical interpolation. It is used primarily for thread milling and
hence the Z values are sometimes interpolated to an extra decimal or
two. There may even be restrictions on maximum Z feed rates
available when helical interpolating.
However you will probably find that the Z axis in most machines is
not as strong and swift as the X & Y axes, so that if you do 3 axes
simultaneous contouring, you will be limited to the slowest one.
It is usually more efficient and faster to program a series of
waterline or planar rings (like defined with G17) with slight Z moves
in between each. The Z distance will represent the resulting scallop
height based on the size of your cutter and the problem becomes much
easier to define, program and cut. (about 30 seconds with VectorCam
to define and program).
Best Regards, Fred Smith- IMService
Listserve Special discounts and offers are at:
http://209.69.202.197/cced.html
Discussion Thread
  
    Bill Vance
  
2001-12-24 10:25:27 UTC
  Simultaneity/versatility of movement
  
    chewy8833
  
2001-12-24 14:19:36 UTC
  Re: Simultaneity/versatility of movement
  
    Randy Gordon-Gilmore
  
2001-12-24 14:37:54 UTC
  Re: Simultaneity/versatility of movement
  
    imserv1
  
2001-12-24 16:22:12 UTC
  Re: Simultaneity/versatility of movement
  
    Bill Vance
  
2001-12-24 20:01:03 UTC
  Re: [CAD_CAM_EDM_DRO] Re: Simultaneity/versatility of movement
  
    IMService
  
2001-12-25 07:13:29 UTC
  Re: Re: Re: Simultaneity/versatility of movement