Re: Camera software
Posted by
Graham Stabler
on 2006-08-03 05:20:55 UTC
--- In CAD_CAM_EDM_DRO@yahoogroups.com, "Dennis Schmitz"
<denschmitz@...> wrote:
interfere them you get fringes, if you take a large set of plane waves
that are going in all different directions you get the superposition
of lots of fringe patterns, that is the speckle.
The size of the speckle you (or any other imaging system) sees is
dictated by the range of angles that the plane waves can have at the
detection plane (retina or CCD array)and this comes down to the
optics. Specifically it comes down to the lowest NA (numerical
aperture, a measure of the range of angles) seen in the system, this
may be due to the roughness of the glass or it may be down to the
optics themselves.
To confuse matters further you can produce speckle by shining light
through a diffuser and allowing it to project onto a screen or you can
look at the back reflection from a rough surface. In the former case
speckle size is a function of the roughness and distance between the
diffuser and screen and in the later it is a function of the NA of
your eyes as well as the range of angles in the reflected light.
could be easily seen with only slightly subdued lighting. The trick
of taking an image with and without illumination before doing a
subtraction might also help.
might be to use a strong white LED or halogen bulb and project a
shadow pattern on the object. This might require surface preparation
unfortunately which rather takes away from the simplicity of the system
Graham
<denschmitz@...> wrote:
>Speckle is caused by interference, if you take two plane waves and
> I thought of that, but I don't know enough about laser speckle to
>make it work. I understood that much of laser speckle is in the
>optics of your eye and is illusory in that it isn't really
>originating where it looks like it's originating. As I understand it,
>the light is really coming from the center of the spot and the
>interference pattern from the surface texture there
> causes the speckle to spread out once it hits your retina.
interfere them you get fringes, if you take a large set of plane waves
that are going in all different directions you get the superposition
of lots of fringe patterns, that is the speckle.
The size of the speckle you (or any other imaging system) sees is
dictated by the range of angles that the plane waves can have at the
detection plane (retina or CCD array)and this comes down to the
optics. Specifically it comes down to the lowest NA (numerical
aperture, a measure of the range of angles) seen in the system, this
may be due to the roughness of the glass or it may be down to the
optics themselves.
To confuse matters further you can produce speckle by shining light
through a diffuser and allowing it to project onto a screen or you can
look at the back reflection from a rough surface. In the former case
speckle size is a function of the roughness and distance between the
diffuser and screen and in the later it is a function of the NA of
your eyes as well as the range of angles in the reflected light.
>But then I ran up against the biggest problem -- that a bright enoughIt would come down to the object size I guess, a 5mW laser pointer
>laser illuminator to be seen in daylight would not be eye safe, and
>if you put a tight-band filter on the imager, you can't use it for
>anything else.
could be easily seen with only slightly subdued lighting. The trick
of taking an image with and without illumination before doing a
subtraction might also help.
>Besides, the idea is to have a passive system using cheapYou are quite right, easy to get carried away. One further thought
>off-the-shelf parts -- the white noise projector is to get out of
>trouble in case we have a lot of problems with flat, featureless
>surfaces.
might be to use a strong white LED or halogen bulb and project a
shadow pattern on the object. This might require surface preparation
unfortunately which rather takes away from the simplicity of the system
Graham
Discussion Thread
Dennis Schmitz
2006-07-31 13:35:59 UTC
Camera software
Chris Horne
2006-07-31 14:21:00 UTC
Re: Camera software
ballendo
2006-07-31 23:25:48 UTC
Re: Camera software
George Taylor, IV
2006-08-01 00:12:06 UTC
RE: [CAD_CAM_EDM_DRO] Camera software
th_carel
2006-08-01 01:17:36 UTC
Re: [CAD_CAM_EDM_DRO] Camera software
Elliot Burke
2006-08-01 06:48:02 UTC
Re: Camera software
Dennis Schmitz
2006-08-02 12:17:41 UTC
Re: [CAD_CAM_EDM_DRO] Re: Camera software
wanliker@a...
2006-08-02 13:11:26 UTC
Camera software
Dennis Schmitz
2006-08-02 14:08:27 UTC
Re: Camera software
Elliot Burke
2006-08-02 17:37:19 UTC
Re: Camera software
Graham Stabler
2006-08-03 02:24:58 UTC
Re: Camera software
Dennis Schmitz
2006-08-03 04:05:20 UTC
Re: [CAD_CAM_EDM_DRO] Re: Camera software
Graham Stabler
2006-08-03 05:20:55 UTC
Re: Camera software
Dennis Schmitz
2006-08-03 06:40:25 UTC
Re: Camera software
Graham Stabler
2006-08-03 08:07:04 UTC
Re: Camera software
wthomas@g...
2006-08-03 21:28:46 UTC
W.E.T.Re: [CAD_CAM_EDM_DRO] Edge Finder
Graham Stabler
2006-08-04 03:01:59 UTC
W.E.T.Re: [CAD_CAM_EDM_DRO] Edge Finder